Retro Code Sample: Press Your Luck

I was going through my portfolio recently and realized that I have an entry for my Press Your Luck game but I’ve only described how it works, never taken a deep dive into the code. The current version (if you can call something no longer in use “current”) runs entirely on the client side.  There […]

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ClarkRasmussen.com Header Redesign

I redesigned the header of this site earlier this week entirely because I was bored. I couldn’t focus on what I should have been writing and I decided a design project would help. What I came up with worked, though, so I went with it. The gradients in my previous header were dated when I […]

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Retro Portfolio: ClarkRasmussen.com Redevelopment

After completing my Spring 2013 redevelopment of ClarkAndCathy.net (which included a code-consolidation effort that touched on ClarkRasmussen.com), I was able to move on to a redesign of my personal site. I realized it had been five years since the last time I had done the design on ClarkRasmussen.com so I wanted to take the time […]

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Retro Portfolio: ClarkAndCathy.net Redevelopment

The Spring 2013 redevelopment of ClarkAndCathy.net wasn’t supposed to happen. The site was a placeholder. We didn’t use it for anything except for a couple tools that were built into a password-protected administration system. We had a WordPress blog that was shared only to family members (security through obscurity, true, but really we were just […]

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Retro Portfolio: DRWTrivia Stat Tracker

The DRWTrivia Stat Tracker was a project I put together to give myself a chance to play with the Twitter API a little bit. Every week, the official Twitter account of the Detroit Red Wings would run a trivia contest using the #DRWTrivia hashtag. Their system was to tweet a question, then a few miutes […]

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Retro Portfolio: The Games That Weren’t

The Games That Weren’t is a project I developed for the 2012 NHL lockout, partially as a joke. As the league began to cancel games, several of the Detroit Red Wings fan bloggers were discussing what they would write about with no hockey. The idea of writing about fake games came up, at which point […]

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